세계 지도 배경구름 배경

Technology for a Better World

About Me

Hello, I am Hajun Kim. I'm currently working at NEOWIZ Games as an AI researcher.

My research explores the critical tension between AI-driven efficiency and the preservation of human cognition. I design AI-augmented systems and interaction patterns that reshape user workflows, prioritizing human-led reasoning and agency. This approach enhances core abilities like critical thinking, learning, creativity.

연구 다이어그램

Education

2022 Korean Advance Institute of Science & Technology(KAIST)

  • M.S in Graduate School of Culture Technology
    (specialization in Human Computer Interaction)
  • Advisor: Juhan Nam

2020 Handong Global University(HGU)

  • B.S in Information and Communication Technology Convergence (specialization in Human Computer Interaction)
  • B.S in User Experience Engineering

Work Experience

2025 NEOWIZ (Game Company)

  • AI Researcher in AI R&D Center
  • Key Research Contributions:
    • Developed novel pipelines for character agents enabling dynamic collaboration (LLMs-based).
    • Developed an image generation tool, focusing on Designer UX and Controllability through user studies.
    • Fine-tuned generative models (LLMs, Diffusion) and executed ML optimization.

Selected Research

IdeAmigos: Human-Orchestrated Multi-agent Tool for Supporting End-to-End Brainstorming

IdeAmigos: Human-Orchestrated Multi-agent Tool for Supporting End-to-End Brainstorming

(In preparation: DIS 2026 Paper)
Hajun Kim, Jeongeon Park

  • Developed a multi-agent system enabling users to actively orchestrate AI agents with distinct roles for end-to-end brainstorming.
  • Designed a system that allowed users to tune agent-level attributes (e.g., Creativity) and dialogue-level flow (e.g., Response Length).
  • Conducted a within-subjects study (N=12) comparing the user-orchestrated tool against a single-agent brainstorming tool.
  • Results suggest that user-orchestration led to higher-quality and more diverse ideas, while highlighting concerns about social presence and user bias.
View project details

Generative AI as a Collaborative Mediator: Design Opportunities, and Concerns in Creative Collaboration

Generative AI as a Collaborative Mediator: Design Opportunities, and Concerns in Creative Collaboration

(Under Review: Revision at CSCW 2026 Paper)
Hajun Kim*, Jini Kim* (co-first author), Yunjae Choi

  • Explored GenAI tools as mediators for inter-creator collaboration via interviews (N=20; narrative writers & visual designers) and a participatory design study.
  • Analyzed the collaboration challenges between writers and designers during the initial conceptualization phase.
  • Conducted a participatory design study, using multi-stage stimuli to help creators envision GenAI-mediated collaboration.
  • Identified design opportunities (e.g., bridging knowledge gaps) and creator concerns (e.g., privacy issues, reduced communication) for GenAI as a mediator.
View project details

Unlocking Creator-AI Synergy: Challenges, Requirements, and Design Opportunities in AI-Powered Short-Form Video Production

Unlocking Creator-AI Synergy: Challenges, Requirements, and Design Opportunities in AI-Powered Short-Form Video Production

(CHI 2024 Paper)
Hajun Kim*, Jini Kim* (co-first author)

  • Explored AI-powered Short-form Video Generators (ASVG) as creator collaboration tools via interviews (N=17) and design workshops (N=12).
  • Analyzed participation workshops, defining three distinct creator types and their challenges.
  • Conducted participatory workshops, using four distinct stimuli to help creators envision collaborative AI tools.
  • Identified design opportunities (e.g., inspiration) tailored to the distinct creator workflows and key creator concerns (e.g., identity dilution) for collaborating with AI.
View project details

Image Generation Tool for Game IP Consistency & 1.5-Year Longitudinal Study

Image Generation Tool for Game IP Consistency & 1.5-Year Longitudinal Study

Project Lead, NEOWIZ

  • Developed an image generation tool to support IP-consistent art creation across game studios.
  • Conducted formative interviews with concept artists from eight in-house studios to analyze their needs.
  • Built web-based tools integrating customized ComfyUI pipelines and fine-tuned models, and conducted a 1.5-year longitudinal study to analyze usage patterns and propose a next-generation tool.
View project details

A Multi-Character Dialogue System for Interactive Game Storytelling

A Multi-Character Dialogue System for Interactive Game Storytelling

Project Lead, NEOWIZ

  • Developed an interactive multi-character dialogue system that allows users to create evolving stories through dynamic conversations.
  • Designed an architecture that integrates each character’s unique persona and long-term memory into the dialogue flow.
  • Implemented an algorithm that determines the most likely responding agent based on user input, ensuring coherent and context-aware interactions.
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Personalizing Game Spaces Based on Individual Visual-Motor Skills

Personalizing Game Spaces Based on Individual Visual-Motor Skills

Master Thesis, Paper, Book

  • Developed a novel difficulty balancing technique that personalizes game design from the start, based on user-skill and mental models.
  • This technique adjusts game parameters by using a player’s pre-measured visual-motor skill (MTA model) to reach a target error rate.
  • Conducted a comparative user study across three distinct games (SMG) (personal vs. average design), demonstrating personalization achieved designer-intended performance but yielded unexpected player experience results.
View project details
Designed By Hajun